So here it comes, wine rc1!
http://www.kronenberg.org/darwine/
For Tiger and Leopard
Some words about rc1:
Jeremy White on wine-devel about rc1:
We had a big push by people to get features in prior to the freeze, so a lot of new features went in right before the freeze. Now we have to shake out the regressions and fix them.
That process is a PITA, and usually takes a few weeks.
So what to do if the app does not work anymore? From wineqh:
This is the first release candidate for Wine 1.0. Please give it a
good testing to help us make 1.0 as good as possible. In particular
please help us look for apps that used to work, but don’t now. See
http://wiki.winehq.org/PlatinumRegressionHunt for details.
People say that 0.9.58 is the most stable atm!
About my builds:
My builds are not vanilla Darwine. I added a X11 startupscript and dynamically link against freetype lib, which I store inside the wine.bundle. This way, I don’t have to install libs and symlinks directly on to your system. Read: if you remove the Darwine folder, they are gone, too.
Other files you want to delete, if you decide to remove wine completely:
~/Library/Preferences/org.wine.winehelper.plist
~/.wine
About OpenGL:
It’s not working on OS X. Sorry. It’s because of a bug in Apples X11 (which is still present in XQuartz 2.2.1), not wine.
Includes TRiX 0.9.3, which is a OS X frontend to Dan Kegels winetricks, to install some essential fonts, libraries or runtimes.
Darwine Built against
- Apples X11 1.1.3
- Freetype 2.3.5 (included)
- FontForge 2008.04.29
Tags: wine darwine trix







Thanks For the release mate, looks good!
What’s the status on the OpenGL on XQuartz, any idea on that?
Comment by Panos — May 20, 2008 @ 07:06
Wine 1.0-rc2 Released
Comment by Raymond — May 26, 2008 @ 10:08
Will OpenGL support ever be added unless the X11 bug is fixed?
Comment by William — May 29, 2008 @ 07:18
Go to Wine HQ and read the latest news letter. A comment made by one of the wine maintainers would seem to indicate that doing things through Quartz (and eliminating the need for X11) is not trivial.
Mike has already made many comments about the problems with OpenGL and X11. I doubt anything is going to happen until the X11 bugs are fixed.
Let’s not pester him about releases either. They are built when they are built and no sooner. Plus, the rc candidates are coming rapid fire (rc3 is due Friday). Might be best to hold our horses until the kinks are worked out.
Comment by jtn — May 29, 2008 @ 21:57